AI Insights · Timothy · October 2022
Top 5 Golf Games in South America Q3 2022
Discover the performance trends of the top 5 golf games in South America during Q3 2022, including weekly downloads, revenue, and active user metrics.
In the third quarter of 2022, the top five golf games on a unified platform in South America showcased varying performance trends in terms of weekly downloads, revenue, and active users. The data, provided by Sensor Tower, offers detailed insights into the popularity and financial success of these games.
Golf Battle from Miniclip.com experienced significant fluctuations in weekly downloads, starting at 43.4K in late June and reaching a peak of 53.7K in late July, before declining to 29.5K in early September. Weekly revenue for Golf Battle saw a notable peak in mid-September at approximately $2.8K, and weekly active users remained relatively stable, ranging between 290K and 343K.
RisingWings's Golf King - World Tour maintained a steady download rate, with a slight decrease from around 6.7K in late June to 4.6K by the end of September. Revenue also fluctuated, peaking at $742 in early July and bottoming out at $378 in late August. Active users for Golf King - World Tour hovered around 45K to 51K throughout the quarter.
Mini Golf 3D Multiplayer Rival by Mobile Sports Time saw a substantial drop in weekly downloads from 7.4K in mid-July to just over 2.1K in mid-September. The game’s revenue remained minimal, with occasional spikes such as $43 in mid-August. Active users also saw a sharp decline from 11.3K in early July to about 4.9K by the end of September.
Golf Orbit: Oneshot Golf Games from Quiet Games experienced a growth in weekly downloads towards the end of the quarter, starting at 1.9K in late June and escalating to 10.7K by the end of September. Active users mirrored this trend, rising from 3.8K to 14.6K. Revenue, however, remained relatively low, peaking at $34 in late July.
Lastly, Miniclip.com’s Ultimate Golf! had a mixed quarter. Downloads peaked at 8.5K in mid-July, but then dropped significantly to around 1.2K by the end of September. Revenue saw a high of $1.0K in mid-September, while active users fluctuated, peaking at 24.9K in mid-July before falling to 12.7K by the end of the quarter.
For more detailed insights and further data, visit Sensor Tower.